Friday, November 7, 2008

Experiment 3 - Unreal Tournament 3

Experiment 3

I worked on the particles aspect, allan hughes provided us with matinee and joanne vella researched kismet. Our concept was to adapt the game of jenga to a virtual first person game environonment. Our buildings structure was cut up into 8 pieces that constantly moved in and out of its original shape, replicating the principle feature of jenga to remove pieces of a structure. With this we also incoorporated a game to race to a goal. The players start from the very top and work there way down through moving levels, platforms, crevices and obstacles to eventually beat their competitors to a marker point. We tried to illustrate jengas use of moving pieces as obstacles to a race or game. The pieces of the building block entrances, pathways and as a player you must navigate through the structure by timing their jumps down, whilst you try not to accumulate damage from the pieces crushing you.

Our game accentuates concepts such as timing and speed to create a mental and physically skillful game. From jenga, our game adapts the ideas of time constraint and mirrors the use of a tower being constructed. But in our case we've further manipulated this concept to illustrate that the destruction or decomposition of a building can in fact be used to create a moving obstacle in a race.

FILEFRONT DRAFT DEMO VIDEO

Player-2008_11_07-13_23_0.demo

FILEFRONT FINAL DEMO VIDEO

Player-2008_11_07-12_38_4.demo

FILEFRONT UT3 MAP FILE

DM-finalassignment.ut3

30 SECOND VIDEO CLIP


UNREAL TOURNAMENT ASSIGNMENT SCREEN CAPTURES

Finish goal marker is what players aim to reach first.


Moving obstacles and interactive elements of the game can push, trap and hinder your movements, damaging your health and forcing you to start again.


Internal Building Passages. Stationary and moving levels are enclosed in a buildings skelton to provide a path down to a goal marker.

Buildings internal platforms and levels.


Introductory lift sequence, give players a glipse of the structures internal obstacles.



Crater entrances exploded at the top show the pathway downwards.



Buildings original form when stationary


Form of building when motion is applied. Similar to that of a Jenga game.

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